You’ll see by the sheer volume of boards, that they were going through many script revisions at Bungie. Let’s dive in and see how Bungie originally imagined this story’s conclusion, and how it stacks up to what we got in the end… As a preface, Wilson provides some context to what we’re about to see:Īs I began working on the Halo 2 boards, it was clear that the script was not quite ready for shooting boards. Lee Wilson was a storyboard artist for Bungie (he worked on Halo 2, Halo 3, Halo: Reach, and Destiny) and recently posted a huge drop of storyboards on ArtStation – including what appears to be scenes from the original ending of Halo 2. Outside of a few hints and glimpses at specific details, we’ve never truly known what the original ending to Halo 2 was meant to be. One of those things was the ending, intended to close out the series as a whole, which was replaced by that infamous cliffhanger. The development woes of Halo 2 have been well documented over the years, Bungie has been very transparent about how much they had to cut from the final game. Jude farthing on So, I’ve been hired by 3… Talkin’ Inspiration:… on In Defence of Halo 2’s C…Īnonymous on Tales from Zeta Halo (NON-SPOI… Nobu 'Darsai on So, I’ve been hired by 3…
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